D

Inferno Ashe

Avg Placement: 5.20Games: 7,812Pick Rate: 0.88%Play Style: Fast 9
Units only — no items, stars or positions. 023ea42b3ed4283f03fc40b415TFTSet18

Overview

Inferno Ashe plays the long game: stabilize cheaply, race the lobby to level 9, and cash the economy out on legendaries. Across roughly 8,000 ranked games on patch 18.2 it averages a 5.20 finish, good for Tier D.

Of the 54 comps on our board it holds spot #47 — 5th inside its 12-comp tier, 0.05 better than the Tier D median of 5.25. Its 0.9% pick rate sits near the meta median of 0.95%, so how contested it is depends on the lobby.

Final board

Grouped by Riot role, not positioning — the source publishes no hex placements.
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Frontline roles (Tank / Fighter)

Akali
1
Akali
Shen
2
Shen
Amumu
4
Amumu
Sentinel
4
Sentinel
Elder Dragon
5
Elder Dragon
Maokai
5
Maokai

Backline roles (Caster / Marksman / Assassin / Specialist)

Ashe
5
Ashe
Kennen
5
Kennen

Active Traits

Inferno4Juggernaut2Apex Predator1Old Growth1

Recommended Item Builds

Most-played three-item build per carry, with the average placement of games holding that build.

Ashe
5
Ashe
★ Main carry
Inferno EmblemRed BuffSpear of Shojin
3.92
avg place
Kennen
5
Kennen
Edge of NightHand Of JusticeJeweled Gauntlet
3.58
avg place
Amumu
4
Amumu
Gargoyle StoneplateSpirit VisageSteadfast Heart
3.74
avg place

Item priority

How often each item appears across the 7,812 tracked games of this comp, and the average placement of games holding it. The comp's own average (5.20) is the control. Ordered by frequency — a rare item with a great average is survivorship, not a slam.

  • Spear of Shojin
    Spear of Shojin
    77%
    4.54-0.66 vs comp
  • Gargoyle Stoneplate
    Gargoyle Stoneplate
    76%
    4.81-0.39 vs comp
  • Inferno Emblem
    Inferno Emblem
    69%
    4.74-0.46 vs comp
  • Spirit Visage
    Spirit Visage
    36%
    4.69-0.50 vs comp
  • Jeweled Gauntlet
    Jeweled Gauntlet
    32%
    4.29-0.91 vs comp
  • Red Buff
    Red Buff
    32%
    4.46-0.73 vs comp

How it's played

Fast 9. Tempo line: the tracked players pushed to level 9 before rolling for the board.

The leveling label is the source's. Stage-by-stage leveling, roll timing and early / mid boards are not published by the source, so none are shown here.

Augments that hand you an emblem

From the set's augment list. No pick-rate or placement is attached: the source publishes no augment statistics for this comp.

Random emblem: Backline Blueprint, Branching Out, Branching Out+, Flexible, Frontline Foundation, Hard Commit, Legion Of Threes, Spreading Roots, Spreading Roots+, Tactician's Kitchen, The Trait Tree, The Trait Tree+, Trait Ladder, We Stick Together.