TFT Set 18 Traits & Breakpoints
Every Enchanted Wilds trait, its activation breakpoints, and the champions that carry it. Use it as a quick cheat sheet when planning verticals or deciding which emblem to slam.
A breakpoint is the number of units required to activate each tier of a trait's bonus. The gold numbers next to each trait are its breakpoints — for example, a 2 / 4 / 6 trait gets progressively stronger at 2, 4, and 6 units. Reaching the next breakpoint is usually a bigger power spike than adding raw stats, which is why emblems — items that grant a champion an extra trait — are so valuable: they let you hit a breakpoint with one fewer natural unit.
35 traits • Patch 18.1
Adaptor
Apex Predator
Attuned
Avatar
Blackthorn
Blossom
Bounty Seeker
Brawler
Caustic
Coven
Defender
Elderwood
Emerald Aspect
Executioner
Fae
Flora Fatalis
Greenfather
Hunter
Inferno
Invoker
Juggernaut
Lunar
Monolith
Old Growth
Primal
Rapidfire
Ravager
Riftbeast
Rival
Solar
Spellweaver
Sprykin
Summoner
Thornmaiden
Vanguard
Using this table for emblem decisions
The highest-value emblem plays come from traits whose next breakpoint is exactly one unit away: an emblem on the right holder closes that gap instantly, without spending a shop roll on a natural unit. Before slamming, check two things here — how far your active tier is from the next gold number, and whether the champions sharing the trait actually fit your board. A trait already at its final breakpoint gains nothing from an emblem beyond the holder's stats.
Note that not every trait on this sheet can be given out. Origin emblems come from Spatula crafting, class emblems from the Golden Frying Pan, and a few — Anima, Psionic, and Sniper — exist only through augments, the Armory, or loot. The emblem hub ranks all nineteen by how much they matter in the current meta.