Blossom Emblem · Patch 18.5
Best TFT compositions for Blossom Emblem in Set 18
About Blossom Emblem
Grants Trait
Blossom
Breakpoints
Best Compositions for Blossom Emblem
These meta compositions benefit the most from adding a Blossom Emblem — 7 tracked comps gain something from it, including comps that do not run Blossom yet (the finder's Emblem First view). Comps marked with a star hit a new breakpoint with this emblem.
Ranked on patch 18.5, the newest. Server still on 18.4? See this emblem on patch 18.4 data →
No tracked composition currently reaches a new Blossom breakpoint with this emblem.
The boards below are strong comps that can use a Blossom Emblem or advance the trait toward its next tier — they are not breakpoint conversions. On this patch's data, this emblem is a flex slam rather than a comp-defining one.
Why #1 for Blossom: 4.50 avg (Tier A) · Blossom 3 → 4, no new tier · 86,330 games · high confidence
Can hold: Kayle, LeBlanc, Leona
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Has it natively: Yorick, Yunara, Karma — not a holder
Board order · holder strength not yet modeled
Why #2 for Blossom: 4.34 avg (Tier A) · Blossom 3 → 4, no new tier · 9,390 games · high confidence
Can hold: Kog'Maw, Krug, Nidalee
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Has it natively: Master Yi, Sett, Yorick — not a holder
Board order · holder strength not yet modeled
Strong base board, but this emblem does not unlock a new Blossom breakpoint here.
Source build item example also includes Brawler Emblem.
Why #3 for Blossom: 4.66 avg (Tier B) · Blossom 3 → 4, no new tier · 14,152 games · high confidence
Can hold: Shen, Zyra, Amumu
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Has it natively: Ahri, Sett, Yorick — not a holder
Board order · holder strength not yet modeled
Why #4 for Blossom: 4.46 avg (Tier A) · Blossom 3 → 4, no new tier · 101,520 games · high confidence
Can hold: Morgana, Pebbles, Krug
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Has it natively: Ahri, Sett, Karma — not a holder
Board order · holder strength not yet modeled
Strong base board, but this emblem does not unlock a new Blossom breakpoint here.
Source build item example also includes Invoker Emblem.
Why #5 for Blossom: 4.83 avg (Tier C) · Blossom 3 → 4, no new tier · 5,302 games · high confidence
Can hold: Elder Dragon, Gnar, Kennen
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Has it natively: Ashe, Sett, Yorick — not a holder
Board order · holder strength not yet modeled
Why #6 for Blossom: 4.57 avg (Tier B) · Blossom 3 → 4, no new tier · 22,392 games · high confidence
Can hold: Alistar, Ezreal, Ornn
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Has it natively: Ahri, Sett, Yunara — not a holder
Board order · holder strength not yet modeled
Strong base board, but this emblem does not unlock a new Blossom breakpoint here.
Source build item example also includes Executioner Emblem.
Why #7 for Blossom: 4.87 avg (Tier C) · Blossom 3 → 4, no new tier · 3,241 games · medium confidence
Can hold: Azir, Kha'Zix, Rek'Sai
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Has it natively: Sett, Yorick, Yunara — not a holder
Board order · holder strength not yet modeled
Strong base board, but this emblem does not unlock a new Blossom breakpoint here.
Blossom comps & trait guide →All Set 18 comps →
Blossom Emblem Overview
The Blossom Emblem grants Set 18's widest vertical origin: Blossom climbs through five breakpoints at 3, 5, 7, 9 and 11 units, which no natural roster reaches alone. Its seven champions span every stage of the game — Karma and Yorick at one cost, Yunara at two, Master Yi at three, then Ahri, Sett and Ashe at the top end — so the trait stays relevant from the first carousel to level 10 boards. The bonus reads as two effects stacked: Blossom champions gain Attack Damage, Ability Power and max Health, and after combat your Wisps are empowered, which wires the origin straight into Set 18's headline shop mechanic instead of into one damage type. A stat line that pays out in all three currencies is unusually holder-agnostic — a Blossom body contributes whether it ends up carrying, bridging or tanking.
When to Use Blossom Emblem
A five-step breakpoint ladder means a Blossom Emblem is almost never wasted: whatever your Blossom count, one more unit's worth of credit moves you toward a real threshold. That also means the emblem is progress more often than it is a spike — check whether it actually crosses 5, 7 or 9 on your board before treating it as a power play. The arithmetic at the top is worth spelling out. Seven champions is the entire pool, so 7 is the natural ceiling, 9 costs two emblems and 11 costs four; the last two rungs belong to boards swimming in augment and Armory support, not to a plan you can announce at stage 3. The bottom of the ladder cuts the other way: Karma, Yorick and Yunara all cost two or less, so a natural 3 usually assembles by stage 2 without spending anything. Between those two facts, the emblem's genuine work is the middle — turning 4 into 5, or 6 into 7. Crafted from Spatula + Needlessly Large Rod, it competes with AP carry items for the Rod, so slam it only when your Rod isn't needed for a magic-damage carry, and note that the Spellweaver Emblem draws on the same component: one Rod can become one of the two, never both.
When Not to Slam Blossom Emblem
An emblem in hand is not automatically a good slam. These are the situations where this one underperforms, derived from Blossom's own breakpoint ladder, roster size and recipe.
When it only buys progress, not a tier
Blossom steps 2 units at a time (3 / 5 / 7 / 9 / 11), so an emblem crosses a threshold only when your count is short by exactly one — that means 2, 4, 6, 8 and up (even counts on this ladder). From an odd count it adds a body and no bonus tier, which is usually worth less than the item slot and the component you spent. Count first.
The top of the ladder is not a plan
Blossom has 7 champions in the set, so 7 is the natural ceiling and 9 / 11 are only reachable with emblems — several of them, on top of fielding the whole pool. Treat those numbers as an opportunistic upgrade if a second emblem appears, never as a line you commit to early.
The first tier rarely needs help
Blossom activates at 3, and 3 of its champions cost two gold or less — so the opening tier usually assembles on its own by mid-game. Spending an emblem to reach a number you would have hit anyway is the most common way this item gets wasted.
When the component is worth more elsewhere
Crafting costs Spatula + Needlessly Large Rod, and the Needlessly Large Rod is wanted by ability-power carries (Rabadon's, Jeweled Gauntlet, Blue Buff builds). If your carry is still missing a core item, the emblem is the more expensive purchase even when it does hit a breakpoint — the trait tier rarely outweighs a finished carry item.
Key Blossom Champions
The champions that already bring Blossom — the board your emblem is counting toward. The emblem itself goes on a unit without the trait; these are what it is building around.
Sett
Sett plays Blossom and Brawler natively, so he anchors both a Blossom vertical and a bruiser frontline — an emblem elsewhere keeps his slot efficient.
Ahri
Ahri pairs Blossom with Spellweaver; boards running her as the AP threat usually want more Blossom bodies without giving up caster slots.
Yorick
A one-cost holding Blossom, Juggernaut and Summoner — cheap trait glue whose slot the emblem can free up late game.
Blossom Emblem Synergies
Blossom's roster overlaps Spellweaver twice (Karma, Ahri), plus Brawler through Sett, Hunter through Ashe, Executioner through Yunara, Adaptor through Master Yi and the Juggernaut/Summoner pair through Yorick — so a Blossom board naturally accrues secondary class credit. Pairing the emblem with a Spellweaver or Brawler shell lets both trait trackers move at once. One planning quirk matters here: Blossom and Elderwood run the identical 3/5/7/9/11 ladder yet share zero champions, so the set's two tall origins are alternatives rather than partners. Credit banked in one never leaks into the other, and a board that hedges between them ends up short of both.
Pro Tips for Blossom Emblem
- 1Count your path to the next breakpoint before slamming: with thresholds at 3/5/7/9/11, the emblem is a real unlock only when it crosses one.
- 2The recipe consumes a Needlessly Large Rod — check your AP carry's items first, and remember the Spellweaver Emblem wants the same component.
- 3Blossom 9 and 11 are emblem-only numbers. Seven champions is the whole pool, so anything above 7 needs two to four emblems and should stay an opportunistic upgrade, not a plan.
- 4An emblem can't go on a unit that already has the trait, so the seven Blossom champions are what you build around — not what you slam it onto.
- 5Use the emblem finder on the homepage to see which live comps actually convert a Blossom Emblem into a breakpoint right now.
How to Craft Blossom Emblem
Recipe
Spatula + Needlessly Large Rod
Components
Spatula, Needlessly Large Rod