Blossom Emblem
Best TFT compositions for Blossom Emblem in Set 18
About Blossom Emblem
Grants Trait
Blossom
Breakpoints
Best Compositions for Blossom Emblem
These meta compositions benefit the most from adding a Blossom Emblem. Comps marked with a star hit a new breakpoint with this emblem.
Best Blossom Comps in Set 18
Not holding the emblem? These are the strongest boards currently fielding an active Blossom line (3+ units), ranked by raw average placement in live ranked games — a different question than the emblem ranking above, which orders comps by how much an emblem in hand improves them.
Blossom Emblem Overview
The Blossom Emblem grants Set 18's widest vertical origin: Blossom climbs through five breakpoints at 3, 5, 7, 9 and 11 units, which no natural roster reaches alone. Its seven champions span every stage of the game — Karma and Yorick at one cost, Yunara at two, Master Yi at three, then Ahri, Sett and Ashe at the top end — so the trait stays relevant from the first carousel to level 10 boards. The bonus reads as two effects stacked: Blossom champions gain Attack Damage, Ability Power and max Health, and after combat your Wisps are empowered, which wires the origin straight into Set 18's headline shop mechanic instead of into one damage type. A stat line that pays out in all three currencies is unusually holder-agnostic — a Blossom body contributes whether it ends up carrying, bridging or tanking.
When to Use Blossom Emblem
A five-step breakpoint ladder means a Blossom Emblem is almost never wasted: whatever your Blossom count, one more unit's worth of credit moves you toward a real threshold. That also means the emblem is progress more often than it is a spike — check whether it actually crosses 5, 7 or 9 on your board before treating it as a power play. The arithmetic at the top is worth spelling out. Seven champions is the entire pool, so 7 is the natural ceiling, 9 costs two emblems and 11 costs four; the last two rungs belong to boards swimming in augment and Armory support, not to a plan you can announce at stage 3. The bottom of the ladder cuts the other way: Karma, Yorick and Yunara all cost two or less, so a natural 3 usually assembles by stage 2 without spending anything. Between those two facts, the emblem's genuine work is the middle — turning 4 into 5, or 6 into 7. Crafted from Spatula + Needlessly Large Rod, it competes with AP carry items for the Rod, so slam it only when your Rod isn't needed for a magic-damage carry, and note that the Spellweaver Emblem draws on the same component: one Rod can become one of the two, never both.
Best Champions for Blossom Emblem
Sett
Sett plays Blossom and Brawler natively, so he anchors both a Blossom vertical and a bruiser frontline — an emblem elsewhere keeps his slot efficient.
Ahri
Ahri pairs Blossom with Spellweaver; boards running her as the AP threat usually want more Blossom bodies without giving up caster slots.
Yorick
A one-cost holding Blossom, Juggernaut and Summoner — cheap trait glue whose slot the emblem can free up late game.
Blossom Emblem Synergies
Blossom's roster overlaps Spellweaver twice (Karma, Ahri), plus Brawler through Sett, Hunter through Ashe, Executioner through Yunara, Adaptor through Master Yi and the Juggernaut/Summoner pair through Yorick — so a Blossom board naturally accrues secondary class credit. Pairing the emblem with a Spellweaver or Brawler shell lets both trait trackers move at once. One planning quirk matters here: Blossom and Elderwood run the identical 3/5/7/9/11 ladder yet share zero champions, so the set's two tall origins are alternatives rather than partners. Credit banked in one never leaks into the other, and a board that hedges between them ends up short of both.
Pro Tips for Blossom Emblem
- 1Count your path to the next breakpoint before slamming: with thresholds at 3/5/7/9/11, the emblem is a real unlock only when it crosses one.
- 2The recipe consumes a Needlessly Large Rod — check your AP carry's items first, and remember the Spellweaver Emblem wants the same component.
- 3Blossom 9 and 11 are emblem-only numbers. Seven champions is the whole pool, so anything above 7 needs two to four emblems and should stay an opportunistic upgrade, not a plan.
- 4An emblem can't go on a unit that already has the trait, so the seven Blossom champions are what you build around — not what you slam it onto.
- 5Use the emblem finder on the homepage to see which live comps actually convert a Blossom Emblem into a breakpoint right now.
How to Craft Blossom Emblem
Recipe
Spatula + Needlessly Large Rod
Components
Spatula, Needlessly Large Rod