Hunter Emblem · Patch 18.5
Best TFT compositions for Hunter Emblem in Set 18
About Hunter Emblem
Grants Trait
Hunter
Breakpoints
Best Compositions for Hunter Emblem
These meta compositions benefit the most from adding a Hunter Emblem — 5 tracked comps gain something from it, including comps that do not run Hunter yet (the finder's Emblem First view). Comps marked with a star hit a new breakpoint with this emblem.
Ranked on patch 18.5, the newest. Server still on 18.4? See this emblem on patch 18.4 data →
Why #1 for Hunter: 4.62 avg (Tier B) · unlocks Hunter 2 → 3 · 12,465 games · high confidence
Can hold: Malphite, Rek'Sai, Kog'Maw
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Has it natively: Sivir, Cinderling — not a holder
Board order · holder strength not yet modeled
Why #2 for Hunter: 4.65 avg (Tier B) · unlocks Hunter 2 → 3 · 15,393 games · high confidence
Can hold: Kobuko, Lillia, Rakan
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Has it natively: Sivir, Tristana — not a holder
Board order · holder strength not yet modeled
Source build item example also includes Fae Emblem.
Why #3 for Hunter: 4.72 avg (Tier B) · unlocks Hunter 2 → 3 · 32,272 games · high confidence
Can hold: Ivern, Kennen, Maokai
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Has it natively: Ashe, Sivir — not a holder
Board order · holder strength not yet modeled
Why #4 for Hunter: 4.82 avg (Tier C) · unlocks Hunter 2 → 3 · 12,303 games · high confidence
Can hold: Rakan, Sejuani, Yorick
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Has it natively: Caitlyn, Sivir — not a holder
Board order · holder strength not yet modeled
Why #5 for Hunter: 4.83 avg (Tier C) · unlocks Hunter 2 → 3 · 5,302 games · high confidence
Can hold: Elder Dragon, Gnar, Kennen
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Has it natively: Ashe, Cinderling — not a holder
Board order · holder strength not yet modeled
Hunter comps & trait guide →All Set 18 comps →
Hunter Emblem Overview
The Hunter Emblem grants a 2/3/4/5 class carried by five champions: Cinderling at one cost, Caitlyn at two, Tristana at three, Sivir at four and Ashe at five. Single-step thresholds from 2 through 5 mean Hunter boards always have a live next tier. The roster has a shape no other trait in Set 18 shares — exactly one champion at each cost from one to five, with no duplicates and no gaps. Whatever stage you are at, there is precisely one Hunter your economy can currently afford, which makes the class unusually legible to plan around. The bonus rewards commitment in combat as well: Hunters gain Attack Damage, and a Hunter who has not swapped targets for a duration gains Damage Amp on top.
When to Use Hunter Emblem
Hunter's every-unit ladder makes the emblem near-universally convertible — whatever your Hunter count below 5, one more is a threshold. The roster spans all costs, so both early splashes and late verticals exist, and the one-per-cost structure means your Hunter count tends to climb in step with your level rather than spiking. Since the five members are also the entire pool, Hunter 5 is reachable naturally but only by fielding every one of them including a four- and a five-cost; an emblem is what lets a four-Hunter board reach the cap while keeping a slot for something else. The craft (Golden Frying Pan + B.F. Sword) is the expensive one among class emblems: a Sword is your AD carry's core component, so the emblem competes directly with damage items, and the Fae Emblem draws on the same piece. Slam it only when the tier gain beats a completed carry item. The target-lock clause is worth a thought when placing the holder, since the Damage Amp accrues to units that keep attacking the same target rather than to whoever happens to hold trait credit.
When Not to Slam Hunter Emblem
An emblem in hand is not automatically a good slam. These are the situations where this one underperforms, derived from Hunter's own breakpoint ladder, roster size and recipe.
Cheap to advance, easy to over-invest in
Hunter steps one unit at a time (2 / 3 / 4 / 5), so the emblem almost always crosses a threshold — which makes it tempting from any count. The trap is the reverse one: because every rung is reachable, the emblem competes with simply fielding one more Hunter champion. Slam it when the natural body isn't available or costs you a better unit's slot, not reflexively.
The first tier rarely needs help
Hunter activates at 2, and 2 of its champions cost two gold or less — so the opening tier usually assembles on its own by mid-game. Spending an emblem to reach a number you would have hit anyway is the most common way this item gets wasted.
When the component is worth more elsewhere
Crafting costs Golden Frying Pan + B.F. Sword, and the B.F. Sword is wanted by attack-damage carries (Infinity Edge, Bloodthirster, Deathblade builds). If your carry is still missing a core item, the emblem is the more expensive purchase even when it does hit a breakpoint — the trait tier rarely outweighs a finished carry item.
It cannot go on a champion that already has the trait
Equipping the Hunter Emblem on a Hunter champion adds nothing. The holder has to be a unit from outside the trait, which means the emblem also costs you flexibility on that unit's own item build — factor the holder's items into the decision, not just the trait count.
Key Hunter Champions
The champions that already bring Hunter — the board your emblem is counting toward. The emblem itself goes on a unit without the trait; these are what it is building around.
Sivir
Sivir pairs Hunter with Primal at four cost; she's the natural carry the class builds around, and emblem support keeps her tier climbing.
Ashe
Ashe stacks Hunter with Blossom at five cost — the capstone body that emblem-boosted boards field last.
Tristana
Tristana carries Hunter, Fae and Sprykin on a three-cost frame — the most trait-dense body in the class, and the reason mid-game Hunter counts often arrive attached to two origins.
Hunter Emblem Synergies
Hunter reaches into Riftbeast (Cinderling), Coven (Caitlyn), Fae/Sprykin (Tristana), Primal (Sivir) and Blossom (Ashe) — ranged-carry origins throughout, which is why Hunter credit tends to accompany whatever AD board you were already building. The pairing with Primal is structurally notable: Sivir is a member of both, and Primal caps at three natural members, so a board fielding her is simultaneously a third of the way into an origin that needs emblem help to finish. Caitlyn plays the same double role for Coven, another trait with no recipe of its own.
Pro Tips for Hunter Emblem
- 1Every count from 2 to 5 is a threshold — the emblem always buys a tier if you field Hunters at all.
- 2The B.F. Sword cost is the highest among class crafts: your carry's damage items come first, and the Fae Emblem wants the same component.
- 3Hunter has exactly one champion at each cost from 1 to 5, so your natural count tends to track your level — plan the emblem around the rung your rolls will miss.
- 4The Damage Amp needs a Hunter to stay on one target, so target access and positioning affect what a tier is actually worth.
- 5Check the live rankings for where Hunter tiers actually pay off before committing the Sword.
How to Craft Hunter Emblem
Recipe
Golden Frying Pan + B.F. Sword
Components
Golden Frying Pan, B.F. Sword