Defender Rammus
Overview
Adaptability is the point of Defender Rammus; the list bends to your shops while Kha'Zix does the damage. Tier D is the verdict from 627 games at a 6.31 average placement.
Placement-wise that makes it #53 overall out of 53 comps we track — 14th inside its 14-comp tier, trailing the 5.48 Tier-D median by 0.83. Its 0.0% play rate is well under the median of 0.49%: a genuinely uncontested line most games.
Give your first completed items to Kha'Zix — Edge of Night, Hand Of Justice, and Striker's Flail shows up more than any other setup in the sample — a 5.50 average in the games that finished it.
Sprykin at 3 units is the backbone of 8 live synergies, backed by Defender at 2 units. There is latent Juggernaut on this board — 1 unit, not yet active, so a Juggernaut Emblem turns it on at the 2-piece tier.
If the Armory or an augment offers one, Juggernaut Emblem is the emblem this board wants most; Executioner Emblem is the next-best hold. Run the emblem-first search for Juggernaut Emblem and this board appears at #30 of 31.
Kha'Zix also headlines Rival Kha'Zix and Invoker Morgana, so the lines contest each other's shops; when Kha'Zix copies dry up, that overlap is your pivot map.
Sample-size note: 627 games is on the low side, so day-to-day swings move this comp's averages more than most.
Champions
Active Traits
Recommended Item Builds
Best-performing items for each carry, from real ranked games.