Lunar Emblem · Patch 18.5
Best TFT compositions for Lunar Emblem in Set 18
About Lunar Emblem
Grants Trait
Lunar
Breakpoints
Best Compositions for Lunar Emblem
These meta compositions benefit the most from adding a Lunar Emblem — 12 tracked comps gain something from it, including comps that do not run Lunar yet (the finder's Emblem First view). Comps marked with a star hit a new breakpoint with this emblem.
Ranked on patch 18.5, the newest. Server still on 18.4? See this emblem on patch 18.4 data →
Why #1 for Lunar: 4.41 avg (Tier A) · unlocks Lunar 2 → 3 · 106,170 games · high confidence
Can hold: Varus, Amumu, Kog'Maw
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Has it natively: Aphelios, Diana — not a holder
Board order · holder strength not yet modeled
Why #2 for Lunar: 4.23 avg (Tier S) · unlocks Lunar 2 → 3 · 36,964 games · high confidence
Can hold: Alistar, Ezreal, Gnar
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Has it natively: Aphelios, Diana — not a holder
Board order · holder strength not yet modeled
Source build item example also includes Elderwood Emblem.
Why #3 for Lunar: 4.24 avg (Tier S) · unlocks Lunar 1 → 2 · 53,654 games · high confidence
Can hold: Ezreal, Hecarim, Kha'Zix
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Has it natively: Diana — not a holder
Board order · holder strength not yet modeled
Why #4 for Lunar: 4.31 avg (Tier A) · unlocks Lunar 2 → 3 · 23,181 games · high confidence
Can hold: Cassiopeia, Elder Dragon, Elise
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Has it natively: Alune, Diana — not a holder
Board order · holder strength not yet modeled
Why #5 for Lunar: 4.37 avg (Tier A) · unlocks Lunar 2 → 3 · 28,621 games · high confidence
Can hold: Hecarim, Ivern, Lillia
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Has it natively: Alune, Diana — not a holder
Board order · holder strength not yet modeled
Why #6 for Lunar: 4.41 avg (Tier A) · unlocks Lunar 1 → 2 · 11,326 games · high confidence
Can hold: Azir, Malphite, Rek'Sai
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Has it natively: Diana — not a holder
Board order · holder strength not yet modeled
Why #7 for Lunar: 4.44 avg (Tier A) · unlocks Lunar 2 → 3 · 21,391 games · high confidence
Can hold: Kayle, Leona, Sejuani
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Has it natively: Aphelios, Diana — not a holder
Board order · holder strength not yet modeled
Source build item example already shows Lunar Emblem — that's the emblem you selected, not a second copy.
Why #8 for Lunar: 4.48 avg (Tier A) · unlocks Lunar 1 → 2 · 12,125 games · high confidence
Can hold: Rakan, Varus, Xayah
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Has it natively: Aphelios — not a holder
Board order · holder strength not yet modeled
Source build item example also includes Rapidfire Emblem.
Why #9 for Lunar: 4.53 avg (Tier A) · unlocks Lunar 2 → 3 · 6,990 games · high confidence
Can hold: Hecarim, Morgana, Pebbles
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Has it natively: Alune, Diana — not a holder
Board order · holder strength not yet modeled
Source build item example already shows Lunar Emblem — that's the emblem you selected, not a second copy.
Why #10 for Lunar: 4.75 avg (Tier B) · unlocks Lunar 3 → 4 · 6,907 games · high confidence
Can hold: Alistar, Gnar, Hecarim
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Has it natively: Alune, Aphelios, Diana — not a holder
Board order · holder strength not yet modeled
Source build item example also includes Fae Emblem.
Best Lunar Comps in Set 18
Not holding the emblem? These are the strongest boards currently fielding an active Lunar line (2+ units), ranked by raw average placement in live ranked games — a different question than the emblem ranking above, which orders comps by how much an emblem in hand improves them.
Lunar comps & trait guide →All Set 18 comps →
Lunar Emblem Overview
The Lunar Emblem grants Set 18's smallest-roster origin: only three champions — Diana at three cost, Aphelios at four and Alune at five — against a four-step ladder at 2, 3, 4 and 5. The natural roster caps at 3, so the trait's top half is literally unreachable without emblems. The bonus is positional, which sets it apart from every other origin here: Lunar champions and adjacent allies gain Attack Speed and Ability Power, with Lunar champions gaining more. That means each Lunar body is a source point on the hex grid, not just a tally mark — and an emblem doesn't merely raise the count, it plants a new aura wherever you choose to put the holder.
When to Use Lunar Emblem
Lunar is the clearest emblem-gated trait in the set: reaching 4 requires an emblem by construction, and 5 requires two. That makes the Lunar Emblem uniquely valuable to dedicated Lunar boards and nearly worthless as a splash — there is no cheap 2-piece to complete early. The cost curve reinforces the point. The three members cost three, four and five gold respectively — no cheap body anywhere, the steepest cost curve of any trait in the set — so Lunar counts simply cannot exist before you have real economy; a board holding this emblem at stage 3 is holding a promise, not a power spike. Crafted from Spatula + Tear of the Goddess, it also competes with mana items for your casters and with the Invoker Emblem for the same component, so the craft is a genuine commitment to the vertical. When you do place it, the adjacency clause should drive the decision: putting the emblem on a unit standing beside your main damage dealer buys the aura an extra beneficiary that a fourth Lunar body sitting in a corner would not.
When Not to Slam Lunar Emblem
An emblem in hand is not automatically a good slam. These are the situations where this one underperforms, derived from Lunar's own breakpoint ladder, roster size and recipe.
Cheap to advance, easy to over-invest in
Lunar steps one unit at a time (2 / 3 / 4 / 5), so the emblem almost always crosses a threshold — which makes it tempting from any count. The trap is the reverse one: because every rung is reachable, the emblem competes with simply fielding one more Lunar champion. Slam it when the natural body isn't available or costs you a better unit's slot, not reflexively.
The top of the ladder is not a plan
Lunar has 3 champions in the set, so 3 is the natural ceiling and 4 / 5 are only reachable with emblems — several of them, on top of fielding the whole pool. Treat those numbers as an opportunistic upgrade if a second emblem appears, never as a line you commit to early.
When the component is worth more elsewhere
Crafting costs Spatula + Tear of the Goddess, and the Tear of the Goddess is wanted by mana items (Blue Buff, Shojin, Adaptive Helm, Protector's Vow). If your carry is still missing a core item, the emblem is the more expensive purchase even when it does hit a breakpoint — the trait tier rarely outweighs a finished carry item.
It cannot go on a champion that already has the trait
Equipping the Lunar Emblem on a Lunar champion adds nothing. The holder has to be a unit from outside the trait, which means the emblem also costs you flexibility on that unit's own item build — factor the holder's items into the decision, not just the trait count.
Key Lunar Champions
The champions that already bring Lunar — the board your emblem is counting toward. The emblem itself goes on a unit without the trait; these are what it is building around.
Diana
Diana triples as Lunar, Ravager and Vanguard — the only sub-four-cost entry point into the trait, and the natural first Lunar body.
Aphelios
Aphelios pairs Lunar with Rapidfire; boards building him as the ranged threat want Lunar count without extra bodies.
Alune
Alune is the five-cost capstone, folding Attuned and Spellweaver into the origin — a board fielding her already has the caster half of a Lunar shell in one slot.
Lunar Emblem Synergies
The three Lunar units bring Ravager/Vanguard (Diana), Rapidfire (Aphelios) and Attuned/Spellweaver (Alune) — a complete comp skeleton by themselves, covering frontline, ranged damage and casting from three slots. A Lunar Emblem effectively buys the fourth member the roster doesn't have. Because those second traits pull in three different directions, Lunar boards rarely look alike: a Diana-forward build accrues melee and tank credit, while an Alune-forward build accrues caster credit, and the emblem is agnostic between them.
Pro Tips for Lunar Emblem
- 1Lunar 4+ cannot exist without an emblem — if you hold one and field all three Lunar units, it is an automatic threshold.
- 2Lunar 5 takes two emblems; unless a second one is already in hand, plan around the 4 as your ceiling.
- 3The Tear cost competes with your casters' mana items and with the Invoker Emblem; plan the craft around your item economy.
- 4All three members cost 3, 4 and 5 respectively, so Lunar boards come online late — hold the emblem rather than slamming it early.
- 5The buff reaches adjacent allies, so where you place the emblem holder changes its value — seat it next to the units you want accelerated.
How to Craft Lunar Emblem
Recipe
Spatula + Tear of the Goddess
Components
Spatula, Tear of the Goddess