Inferno Emblem · Patch 18.5
Best TFT compositions for Inferno Emblem in Set 18
About Inferno Emblem
Grants Trait
Inferno
Breakpoints
Best Compositions for Inferno Emblem
These meta compositions benefit the most from adding an Inferno Emblem — 14 tracked comps gain something from it, including comps that do not run Inferno yet (the finder's Emblem First view). Comps marked with a star hit a new breakpoint with this emblem.
Ranked on patch 18.5, the newest. Server still on 18.4? See this emblem on patch 18.4 data →
Why #1 for Inferno: 4.17 avg (Tier S) · unlocks Inferno 1 → 2 · 10,184 games · high confidence
Can hold: Cassiopeia, Lillia, Ornn
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Has it natively: Shen — not a holder
Board order · holder strength not yet modeled
Source build item example also includes Defender Emblem.
Why #2 for Inferno: 4.45 avg (Tier A) · unlocks Inferno 2 → 3 · 159,928 games · high confidence
Can hold: Elder Dragon, Ivern, Maokai
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Has it natively: Kennen, Amumu — not a holder
Board order · holder strength not yet modeled
Why #3 for Inferno: 4.41 avg (Tier A) · unlocks Inferno 2 → 3 · 106,170 games · high confidence
Can hold: Aphelios, Diana, Kog'Maw
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Has it natively: Varus, Amumu — not a holder
Board order · holder strength not yet modeled
Why #4 for Inferno: 4.58 avg (Tier B) · unlocks Inferno 2 → 3 · 27,144 games · high confidence
Can hold: Camille, Kayle, Leona
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Has it natively: Akali, Varus — not a holder
Board order · holder strength not yet modeled
Why #5 for Inferno: 4.43 avg (Tier A) · unlocks Inferno 2 → 3 · 67,601 games · high confidence
Can hold: Alistar, Ezreal, Gnar
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Has it natively: Kennen, Amumu — not a holder
Board order · holder strength not yet modeled
Why #6 for Inferno: 4.44 avg (Tier A) · Inferno 3 → 4, no new tier · 21,391 games · high confidence
Can hold: Aphelios, Diana, Kayle
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Has it natively: Shen, Varus, Amumu — not a holder
Board order · holder strength not yet modeled
Source build item example also includes Lunar Emblem.
Why #7 for Inferno: 4.48 avg (Tier A) · unlocks Inferno 2 → 3 · 12,125 games · high confidence
Can hold: Aphelios, Rakan, Xayah
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Has it natively: Varus, Amumu — not a holder
Board order · holder strength not yet modeled
Source build item example also includes Rapidfire Emblem.
Why #8 for Inferno: 4.57 avg (Tier B) · unlocks Inferno 1 → 2 · 18,003 games · high confidence
Can hold: Rakan, Sejuani, Yorick
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Has it natively: Amumu — not a holder
Board order · holder strength not yet modeled
Why #9 for Inferno: 4.66 avg (Tier B) · unlocks Inferno 2 → 3 · 14,152 games · high confidence
Can hold: Ahri, Sett, Yorick
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Has it natively: Shen, Amumu — not a holder
Board order · holder strength not yet modeled
Why #10 for Inferno: 4.71 avg (Tier B) · unlocks Inferno 2 → 3 · 50,128 games · high confidence
Can hold: Azir, Malphite, Soraka
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Has it natively: Kennen, Amumu — not a holder
Board order · holder strength not yet modeled
Source build item example also includes Blackthorn Emblem and Executioner Emblem.
Best Inferno Comps in Set 18
Not holding the emblem? These are the strongest boards currently fielding an active Inferno line (2+ units), ranked by raw average placement in live ranked games — a different question than the emblem ranking above, which orders comps by how much an emblem in hand improves them.
Inferno comps & trait guide →All Set 18 comps →
Inferno Emblem Overview
The Inferno Emblem grants the Inferno origin, whose uneven ladder — 2, 3, 5, 7 — is unique among Set 18's craftable origins. Five champions carry it: Akali and Varus at one cost, Shen at two, Amumu at four and Kennen at five, an unusually cheap roster for a trait that climbs to 7. The bonus is damage-over-time rather than raw stats: Inferno damage Burns and Wounds enemies for a duration, and Inferno Burns stack with other Burns. Both halves matter structurally. Wound suppresses enemy healing, which is a counter-effect you can't get from a stat line, and burn stacking means Inferno credit adds to burn sources elsewhere on your board instead of overwriting them.
When to Use Inferno Emblem
Inferno's tight low thresholds (2 then 3) make the emblem useful even on splash boards, while the jump from 5 to 7 realistically needs both the emblem and augment support — five champions is the whole pool, so 7 is a two-emblem number. Crafted from Spatula + Recurve Bow, it consumes an attack-speed component, which is cheap relative to most origin emblems and keeps the slam decision easy; the only rival claim on that Bow is the Rapidfire Emblem. The roster's cost curve is the real story: two one-costs and a two-cost mean Inferno counts assemble in the opening stages, so the emblem's usual job is converting 2 into 3 or 4 into 5 rather than rescuing a late board. Because the trait's output is applied damage rather than a stat buff, the credit is worth most on boards that already deal steady damage — the burn needs something to ride on.
When Not to Slam Inferno Emblem
An emblem in hand is not automatically a good slam. These are the situations where this one underperforms, derived from Inferno's own breakpoint ladder, roster size and recipe.
Check which rung you are actually buying
Inferno's thresholds are unevenly spaced (2 / 3 / 5 / 7), so the value of one extra unit swings hard depending on where you sit. Confirm the emblem crosses the next number rather than landing between two.
The top of the ladder is not a plan
Inferno has 5 champions in the set, so 5 is the natural ceiling and 7 is only reachable with emblems — one of them, on top of fielding the whole pool. Treat those numbers as an opportunistic upgrade if a second emblem appears, never as a line you commit to early.
The first tier rarely needs help
Inferno activates at 2, and 3 of its champions cost two gold or less — so the opening tier usually assembles on its own by mid-game. Spending an emblem to reach a number you would have hit anyway is the most common way this item gets wasted.
When the component is worth more elsewhere
Crafting costs Spatula + Recurve Bow, and the Recurve Bow is wanted by attack-speed carries (Guinsoo's, Red Buff, Titan's builds). If your carry is still missing a core item, the emblem is the more expensive purchase even when it does hit a breakpoint — the trait tier rarely outweighs a finished carry item.
Key Inferno Champions
The champions that already bring Inferno — the board your emblem is counting toward. The emblem itself goes on a unit without the trait; these are what it is building around.
Akali
A one-cost with Inferno, Adaptor and Ravager — three traits on the cheapest possible body makes her the roster's glue piece.
Kennen
Kennen pairs Inferno with Executioner at five cost; endgame boards fielding him often sit one Inferno short of a threshold.
Amumu
Amumu joins Inferno to Juggernaut at four cost, the roster's only tank-class bridge — boards leaning frontline get Inferno credit from a slot they wanted anyway.
Inferno Emblem Synergies
Inferno overlaps Ravager and Adaptor through Akali, Rapidfire through Varus, Defender through Shen, Juggernaut through Amumu and Executioner through Kennen — a frontline-and-DPS spread that lets the emblem attach to most board shapes. The Varus link is the one to watch when you're deciding on the craft, since he is simultaneously a one-cost Inferno and a one-cost Rapidfire, meaning a Recurve Bow spent on either emblem still finds him on your board. Shen doubles the pattern one cost higher, tying Inferno to Defender.
Pro Tips for Inferno Emblem
- 1The ladder runs 2/3/5/7, so the 2→3 jump is the cheapest real upgrade in the trait — an emblem on a two-Inferno board is already a threshold.
- 2Recurve Bow is among the cheapest craft costs on the Spatula side; this is one of the lower-regret slams.
- 3Inferno 7 needs two emblems, since the roster stops at five champions — treat the top rung as augment-dependent.
- 4Inferno Burns stack with other Burns rather than replacing them, so trait credit compounds with burn effects already on your board.
- 5Check the live finder for which comps convert Inferno credit now — the 5 and 7 tiers need dedicated boards.
How to Craft Inferno Emblem
Recipe
Spatula + Recurve Bow
Components
Spatula, Recurve Bow